ホーム > ブログ> In addition to game entertainment treatment mental illness will also become a new business opportunity in the VR field

In addition to game entertainment treatment mental illness will also become a new business opportunity in the VR field

August 05, 2022

Virtual reality (VR) is no longer a strange word for many people. With VR technology, we can develop different game and movie experiences. In addition to game entertainment, VR also has a broader imagination space, such as in the medical field. Targeted applications. What level of VR can be done in the medical field, you may think that it is a simulated surgery. It is true that during this time, it has been reported that VR technology has a good auxiliary effect for difficult and complicated procedures, and VR technology can be used. Immerse medical workers in virtual scenes, experience and learn how to cope with the actual situation in clinical surgery through visual, auditory, tactile perception and learning of various surgical operations.

This saves the cost and time of training medical personnel, and greatly reduces the risk of unskilled personnel performing surgery. It has special significance for improving the efficiency and quality of medical education and training and improving the unbalanced development of medical surgery.

The combination of surgery and VR technology seems very reasonable, and using VR technology to treat mental illness may not be so intuitive, but that doesn't mean it can't be done.

Recently, the British Guardian reported a shocking news. Chris Brewin, a professor of clinical psychology at University College London, found that VR can be an ideal psychotherapy tool. Of course, this rhetoric is not a hole in the air. Chris Nine of the 15 depressed patients treated by Brewin had some improvement in the month after receiving VR therapy.

How to use VR technology to guide patients out of the haze has made the Chris Brewin team spend a lot of effort. In short, when a patient wears a VR device, the patient takes turns to play the role-play between the adult and the child, and needs to go when playing the adult. Trying to comfort the children in the virtual world. When converted into children, the patient will receive comfort from the avatar, and the avatar says exactly the same as what the patient just comforted the child. Chris Brewin said it is a name. Although the "embodiment" therapy can be done in the real world, VR technology can break through the limitations of cost, time and venue to speed up the process of patient recovery.

Treating mental illness will become a new business opportunity in the VR field

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